![]() Meanwhile my figher and palladin will act as a sheild for my barbarian. preist will do its best to keep everyone alive. so i have good natural versatility considering my sorc will be hybrid dps cc. and i am running with a spellcaster heavy team. Rest are just going to be athletics 5 then max out survial. other then that i plan on leveling up atheltics to 5 and survival. i havn't decided which thou i think i will pick the one that has the best base lore. My preist or my sorc is going to be my mechanics guy. in general so i can meat most skill skil checks in diplomatic. as right now i have my group together of a barb, fighter, druid, palladin, sorc and preist.īarb aka my guy is going to be leveling up survial lore and atheletics. ![]() It depends on how well you play obviously. Also if your priest or paladin fall in battle you might need to use a scroll to revive them. So while your priest casts a higher level buffing spell your fighter may cast another buffing spell from a scroll. Lore: while it is true that your casters should do the casting sometimes in boss battles it is useful to be able to cast as many buffing spells as possible on your party (while it is still grouped together and not spread out) in a very short period of time. Otherwise Stealth is completely optional unless you are soloing. It is also quite often checked in scripted interactions.Ī certain high Stealth check may be required for a peaceful sneaky option in one of the major quests in White March. I sometimes take 5 points in it in the beginning to have a quick healing option always handy. But raising this skill has diminishing returns. Personally I prefer the Accuracy boost (very helpful against dragons) but you have to prepare ahead so it requires a bit of metaknowledge.Īthletics are nice for healing early in the game. So either take 4/8 points or 6/12 points. Usually the best bonuses are +Accuracy against enemy type or +Damage against flanked targets at skill levels 4 and 6 respectively. You can boost mechanics through item bonuses, resting bonuses and rite scrolls - but it's more convenient to have a dedicated specialist at all times.įor Survival - decide which bonus is more important to you. You can use lockpicks to open higher-level locks, but they won't help you against high level traps. But my Cipher main does all the Mechanics stuff, so I haven't been able to take it on that character.įor Mechanics - pick one character with inherent mechanics bonus and put all available points in this skill with each level-up. I took it on my Paladin main and enjoyed the results in dialogs. I'd add one thing about Lore: It's a fair skill to take for your main character if you enjoy certain dialog options. Especially if it's not a Rogue, you need to spend all skill points into this, or else you depend on bonuses from resting, items and scrolls too much. Originally posted by D'amarr from Darshiva:Mechanics : Only a single character needs this to find hidden things, disarm traps, open locks. Scrolls you cannot create yourself are rare and less interesting. A couple of good scrolls require Lore 8, at least. Else the Lore skill is a matter of taste. You don't need to exploit Paralyze scrolls when fighting against some dragons, for example. Lore : Are casters in your party? Then let them cast their known spells instead of using scrolls. If you absolutely want to sneak past enemies often, you would need quite some points in this skill with every companion. Scouting mode also works without Stealth skill. The only stealing mission in the game can be done with low Stealth. The bonus increases for rank 7-12, and 13. Survival : The most essential skill for everyone involved in fighting. Mechanics : Only a single character needs this to find hidden things, disarm traps, open locks.
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